![]() Temporarily summons the police officer, who will fly around and fire at enemies. Temporarily causes the player's bullets to ricochet off enemies, in the direction of other enemies. Temporarily increases the player's damage, but decreases their bullet speed. Temporarily gives the player's bullets the ability to transmogrify enemies. Temporarily causes the player to fire three bullets rather than one. Temporarily causes the player's bullets to home in on enemies. Temporarily causes the player's bullets to poison enemies. Grants temporary contact damage immunity. ![]() Temporarily causes the player's bullets to bounce. ![]() Temporarily causes the player's bullets to ignite enemies. Temporarily summons Ser Junkan to your side to aid you in combat. Renders the player invincible for a short amount of time. Temporarily causes the player's bullets to freeze enemies. Temporarily causes the player's bullets to shatter and rebound into flak versions of themselves upon hitting something. Temporarily grants the Coin Crown effect. Temporarily causes the player to create an enemy-repulsing shockwave when they hit the ground. Temporarily shields the player from falling damage. Instantly switches the player's gun, and increases their combo a moderate amount. Powerups last different lengths, and are of varying usefulness. Since active items do not exist in Exit the Gungeon, powerups are the only way to attain certain effects. They typically bear the appearances and effects of different passive and active items from Enter and Exit the Gungeon. Powerups are temporary boosts in Exit the Gungeon that spawn at random in the Elevators.
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